
The code for the export logic, as well as a custom inspector, are available on the Unit圓D Wiki. This should make it easier to import your mesh in a 3D modelling software compared to FBX. While I’m mostly concerned about storing my gameobjects as prefabs for later use in game, it is also possible to export ONLY the mesh, by exporting it to the OBJ format. This Package is very straightforward to use, but if needed the Unity Documentation offers more details about its usage. Overall, even if this package is marked as in Preview, it works appropriately and even handles exporting animations. Our Exported Mesh in the Windows 3D viewer What’s truly nice about this package is that it is capable of exporting GameObjects: you’re actually exporting the whole hierarchy of the GameObject so children will be exported as well. Right-click the object in the hierarchy and select "Export to FBX."įrom the options popup, you can then select the Level of Detail of the mesh (LOD), the object pivot… Export Options To get it, open the package manager in Unity, check the “Show preview packages” option, and download FBX Exporter. One of these is the aptly named “FBX Exporter”, currently in version 3.2.1, which allows us to export our Meshes to the FBX format for later use in Unity or in a Computer Graphics software, such as Maya or 3ds Max. Unity has a lot of packages, and even more preview packages.

In this article, I introduce tools to easily export a mesh to OBJ or FBX.

Where possible use a portable file format like FBX and follow these guidelines.I do a lot of work with Procedural Generation, and it’s obviously incredibly useful to be able to save this data for later use. When PMX to FBX conversion is completed, you can download your FBX file. Use this workflow to send geometry, Lights, Cameras, and animation from Unity to Autodesk® Maya®, Autodesk® Maya LT, or Autodesk® 3ds Max®, and back again, with minimal effort. Try this to get most way there:Īssign your material in the source package, make sure there is a baked texture in the diffuse slotĪssign your other baked textures to the spec, normal and othersĬheck 'import materials: by material name' is selected for your imported model (in the inspector) First you need to add file for conversion: drag and drop your PMX file or click the 'Choose File' button. The FBX Exporter package provides round-trip workflows between Unity and 3D modeling software. Unity tries it's best to match material slots for a bunch of different 3D packages and material types, but at the end of the day Unity materials are your final destination and they may still have some setting up depending on the shader you wish to use (for example some require specular in the alpha channel as described above).
